# June Update

This June, we’re rolling out major updates focused on item progression. Our goal is to ease player frustration and provide a more balanced and rewarding gaming experience. We're announcing these changes early to give everyone time to prepare. If you have suggestions, feel free to message Admin Ezio.

First, both Rank S Minion Contracts and the Ultimate Tiamat Transformation will become farmable in-game. While the farming process will take time, players are guaranteed a 100% chance to acquire them.

Second, we’re revamping the way endgame gear is obtained through Aetherforging.  We understand that the current method is too punishing for new players, so we're introducing a more accessible system. If luck isn’t on your side with Aetherforging, an alternative guaranteed path will let you craft 1–2 endgame items per week by consistently participating in daily activities.

Lastly, there will always be hard-to-grind items to add challenge for players who can quickly finish farming. However, we encourage everyone not to rush, as it can lead to frustration. With the upcoming update, we’ll do our best to make these challenging items less frustrating to obtain while still maintaining a sense of accomplishment.

### <mark style="color:yellow;">Runestone</mark>

The runestone will be slowly introduced starting next month and will be obtainable through multiple farming methods. Its release aims to help various classes unlock their full potential and enhance additional buffs essential for player performance.

### <mark style="color:yellow;">Gemstone</mark>

The Blue and Green Gemstones will be released simultaneously. Both can be obtained through specific farming methods, with materials made easily accessible. Crafting them will yield random results via Aetherforging.

### <mark style="color:yellow;">Grade S Minion</mark>

We’re introducing a new system to support players who’ve struggled with combining Grade A minions into Grade S. This farmable method guarantees a 100% chance to obtain a Rank S minion contract, though the result will still be random. The process will be time-consuming and challenging to ensure game balance.

### <mark style="color:yellow;">Ultimate Transformations</mark>

We will be introducing a new Ultimate Transformation—Tiamat Transformation—alongside an alternative path for players who have struggled with combining Legendary Transformation Contracts. A pity system will be implemented, allowing players to farm and attempt to obtain the Ultimate Transformation through a process similar to contract combination. If unsuccessful, players can collect Transformation Coupons, which can be exchanged for the Ultimate Tiamat Transformation Contract once the required amount is gathered.

### <mark style="color:yellow;">Ultimate Noble Gilded Accessories</mark>

The crafting method for these Ultimate Accessories has been shifted to Aetherforging. Materials have been adjusted to be easier to farm, but the challenge now lies in the crafting process, which involves a chance of failure. This system offers a more dynamic alternative to the previous method of farming large quantities just to craft one endgear item per week. An alternative route is also available via an NPC, but the materials for this method are gated—allowing players to craft 1–2 endgear items per week through consistent completion of daily activities.

### <mark style="color:yellow;">New Starter Pack</mark>

All newly created characters will receive Ultimate Gilded Gear to help them stay competitive. This ensures they’re not too far behind and can actively participate while farming essential items like cubics, transformations, endgear pieces, minions, stigmas, and more.

### <mark style="color:yellow;">Storage Problem</mark>

We’re aware that many players’ inventories and warehouses are starting to fill up due to the accumulation of materials, especially from the Ancient tier. To help manage this, we plan to introduce new materials specifically for Ultimate gear and gradually phase out certain Ancient and Legendary materials. Don’t worry—your existing materials won’t go to waste, as we’ll provide a meaningful way to use them.

<sub><mark style="color:red;">Please note that the information above is still part of our ongoing plans and not yet final. Additional changes not listed here may still be implemented. Once everything is confirmed, we’ll release the full details in the official patch notes. If you have any comments or suggestions, feel free to reach out to any of our staff. Thank you!<mark style="color:red;"></sub>


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